|
Post by amaze on Feb 20, 2012 14:53:17 GMT -5
Lots of glitches and defects but together we can remove them
|
|
|
Post by Lucirant on Feb 20, 2012 14:59:26 GMT -5
I know. Here are the ones I found
-goons bodies stay when they die, but you can walk through them -whenever I use setlevel it only set my level (unless I use the rcon)
This is why it says Testing
|
|
|
Post by amaze on Feb 20, 2012 15:00:32 GMT -5
Is it normal for a lazer like line to comeout the humans eyes?
|
|
|
Post by Lucirant on Feb 20, 2012 15:16:12 GMT -5
LOL wat?
|
|
|
Post by amaze on Feb 20, 2012 16:34:07 GMT -5
nvm Also the goon goes flat when it doesnt move and when you strafe of of somehthing you do a backflip and thats pretty much what I have noticed.
|
|
|
Post by Lucirant on Feb 20, 2012 19:10:04 GMT -5
Ok thanks
|
|
|
Post by soluschristus on Feb 20, 2012 23:35:50 GMT -5
Ok, the death animation and movement bugs (plus some sound things) should be fixed now. Let me know if anything else comes up.
Known bugs so far: 1) setbps is screwed up. 2) setlevel only works on yourself, oddly. 3) human repeater build points are messed up, usually adding to normal build points.
|
|
|
Post by soluschristus on Feb 21, 2012 2:35:03 GMT -5
Alright, so I fixed setbps and setlevel. I also made a patch file so that randombp functions can be added easily to any QVM.
The repeater build points are like normal 1.2 servers for now, since I just wanted the patch file to change random build points. I'll figure out what to do with the repeaters some other day. For now, repeaters give you 60 build points to work with in their zone.
To do: fix maps. Some maps just won't load for some reason.
|
|
|
Post by Lucirant on Feb 21, 2012 10:24:34 GMT -5
|
|